﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public struct KeyFrame_Vector2 : IBaseKeyframe
    {
        public int Time { get; set; }
        public Vector2 State { get; set; }

        public Vector2 Lerp(Vector2 state1, Vector2 state2, float amount)
        {
            return Vector2Util.Lerp(state1, state2, amount);
        }
    }
}
